Starting a Tale

To play in a physical space together, you’ll need a sheet for your looming questions, a character sheet and a pencil for each player, tokens to use for awareness, and a single, six-sided die, of the type you might swipe from any typical board game.

Our tale centers on a community. Each player must select a place within the community’s territory (or to which the community at least has free access), and a character who belongs to the community and has a bond with that place. You can reprise places and characters that you’ve played before, or create new ones.

The ritual phrase, “Let us dream together of the world to come” begins the game.

Ritual Phrase
Let us dream together of the world to come.
Use
Begin the game.
Available
Before the game has started.

When you say this ritual phrase, give each main character five moments of awareness, and each place one.

If the community does not have a looming question, come up with one. Each player’s character must also have a looming question when the tale begins.

You should know something about each of the other players’ characters. If you don’t know something about each one yet, suggest something that you might know. Someone might use the ritual phrase, “I don’t see it” to negate it, but if not, write it down on your knowledge sheet. Whether writing it down for the first time or not, take turns focusing on each player’s character, and go around, so that each other player can tell us what she knows about that person.

Each character tells us where we find hen at the start of the tale. The community’s current camp or village usually makes sense as a default, but maybe you have some reason to find yourself somewhere else in the community’s territory.

The level of depth and detail will vary throughout the story, sometimes skimming over hours or even days, and other times zooming in to focus on fine details. You can use immediate questions to adjust this dial, asking bigger questions to pull our focus out, and more detailed questions to bring our attention down to a more detailed level. You can also use questions to move our attention from one place to another, or from one character to another.

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