Meeting People

When you play your place, you can introduce new supporting characters to the game. Like anything else you add to the tale while playing your place, you should do so because it fulfills an agenda or principle. We want to meet interesting people, which gives you a pretty broad invitation to bring in new characters. In the first stage of the tale, you’ll want to introduce characters who can help you draw lines, while in the third stage, you’ll want to introduce characters who can help you contrast what has happened with something unexpected. In the fourth stage, when you turn your focus towards weaving a wide web of relationships, you might want to focus on the characters already introduced, rather than introducing any new ones, but even at that late stage you might find an exception.

#Types of characters

You can generally introduce other members of the community without much trouble. Your tale concerns the community and its territory, so other members showing up at any given time shouldn’t surprise anyone.

Humans who don’t belong to the community can cause a bit of commotion. Communities vary on how openly they approach strangers, but even the most welcoming understand that a stranger could cause trouble. Members of the community will want to meet any stranger and know hens business in their territory, and news of the stranger’s presence will quickly become the subject of a great deal of gossip.

Other-than-human characters can appear at any time in the story. This includes not just animals and plants, but weather patterns and ideas.

#Let the Die Decide

You can roll the die whenever you need to let a character make hens own decisions, but nothing seems obvious to you.

Character drives
RollDrive
1-2Autonomy, independence, self-determination, freedom
3-4Competence, mastery, ability, skill, knowledge, proficiency
5-6Connection, community, kinship, intimacy, affection

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